Created in Unreal Engine 5. Some of the art assets were sourced from the marketplace (Unreal Marketplace and Quixel Megascans). The terrain was procedurally generated using Gaea 2, and then the scene was manually assembled in the UE5 editor, where Sequencer was used to set up cutscenes and animation sequences. Character animations are entirely based on motion capture data to enhance realism and natural movement.
InGame Demo